![]() Zurbaran is the easiest, since he is the only one aside from Cassia who can cast spells, so going without spells on the fellow would be just a downright silly. ing (strange word that, dont you think?) few basic facts about our brave heroes they all have broad roles to play in life.If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via so we can work on fixing the issue.Onwards to the perhaps first ever written miniature help for Blackguards 2, how to get most-ish out of your party of rag-tag evil-doers and backstabbing worthless scum! Please find the detailed change-log below. All this bug-fixes and improvements will now hopefully allow you to experience a lot smoother gameplay in Blackguards 2.Īnd last but not least and - because of we can’t say it out lot often enough – Thank you for your support and feedback! You guys are awesome! There also have been some reports about balancing issues. We also worked on a huge list of minor bugs like graphic glitches and smaller issues like not working Steam achievements. The patch fixes a lot of major bugs like the often reported freeze-issues at some points of the game as well as some incorrect behavior of the AI at certain points. We’re sorry for all of you who experienced problems while playing Blackguards 2 in the past and therefor we’re happy and proud to say that we’re releasing patch 2.0 for Blackguards 2 right now. If you are currently reviewing the game, please consider the patch notes. Changed difficulty-value for Mengbilla and Adamant-FightsĬustomers who bought Blackguards 2 on Steam or GOG will get the update automatically. Trainers in Heldenrain before Jungle-fight Increased parry chance of enemies in hard mode Increased total adventure points gained in easy mode Added knockdown resistance to "Standfast Catlike" spell Added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell Increased stamina cost of dual wield maneuver increased fire resistance of insectoids and legionnaires increased damage output of Cassia's trained spider corrected Stamina consumption for several special attacks of monsters lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle reduced critical hit chance of bounty hunters to zero Fixed dialogue timing in first expedition battle Fixed some minor issues in Ghouls' berserk behavior Fixed an issue with the gate in defend battles of the first Chimera creator Improved team-AI reactions on bridge outpost battle Cleaned up hex-field in Goblin mine, disabled cells with obstacles Fixed a win condition issue in the Lorfas preparation battle Melee fighters in cover will now properly fight back from within cover Improved escape zone functionality so players don't have to wait inside escape zones until win is triggered Fixed LOS issues with the inner wall in Mengbilla Added missing blood organ to battle of Mengbilla Improved scripted camera movements during in-battle dialogues Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects Fixed one minor AI issue with Legionnaires sometimes not using levers correctly Fixed Blood Organ's Jumper conversion issues and conversion count for achievements Fixed alternative win condition at Niobe's estate Added “game over” trigger if Cassia dies in Labyrinth 3 ![]() Added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever Removed unnecessary colliders in scenes to improve performance and stability Fixed a couple of battle-log issues with special attacks of monsters Fixed animation glitches in training fights Fixed graphic glitches when applying overlays to pot helmet Fixed Problem that potentially hindered the process of Zurbaran's story Fixed an issue that made it possible to start the campaign with only mercenaries Fixed an issue with speech being interrupted if app focus was lost Fixed possible soft freezes when AI's died during their turns Fixed soft freeze when Kulminatio level 3 hit its target Removed two possible timing issues with Sandghost "devour" attack Fixed win conditions with petrified enemies in several end game battles Fixed issues with passing blow interrupting AI scripts on special occasions Please find the complete list of fixed problems and new balancing settings below. We are happy to inform you that patch 2.0 for Blackguards 2 is on its way and will be released next Wednesday publicly on Steam.
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